ark::input::GamepadPlugin
Defined in header “ark/input/gui/gamepad_plugin.hh”.
Support for a interfacing with a gamepad. The gamepad events are polled on a background thread and published to the system.
Methods
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GamepadPlugin(std::string name, std::string comms_namespace)
Constructor. Initializes the plugin defaults. -
~GamepadPlugin()
Virtual destructor, for cleanup. -
void initialize(gui::PluginInterface & interface)
Called during initialization. This gives you a chance to register you widget elements and communication methods. -
void save_settings(QSettings & settings)
Invoked from the parent GUI application to give this plugin a chance to save its settings. -
void restore_settings(QSettings & settings)
Called from the parent GUI application to give this plugin a chance to restore its settings.